Motion capture without the markers
With great restraint, I’m posting on motion capture, without a single pun on, or reference to, balls.
A promising project out of Stanford, which uses video alone for motion capture, with impressive results. I can see such a thing being very useful for adding some indexical value to videogame animation, without the intrusiveness of having people dress up in mocap getup. Unfortunately, eight cameras tend to be distracting…
May 5, 2009
Live Game Code: Love Letters
As Offworld points out, Heather Kelley and I will be at the MTL BNL May 15-16th, manically building a new game in front of a public audience, and documenting and visualizing each and every exciting moment (well, some moments more than others). If you’re in the neighbourhood, come by and mock us mercilessly. 
April 21, 2009
Now Playing
Let’s restart!!! Art Computer Game Show, at D21, a non-profit art space in the west of Leipzig. Check out their Flickr collection for a cool look at the space.
April 7, 2009
Art games flashback: Rauschenberg 1966

“Open Score, Robert Rauschenberg’s piece for 9 Evenings, began with a tennis game on the floor of the Armory. Bill Kaminski designed a miniature FM transmitter that fit in the handle of the tennis racquet, and a contact microphone was attached to the handle of the racquet with the antenna wound around the frame of the head. Each time Frank Stella and Mimi Kanarek hit the ball the vibrations of the racquet strings were transmitted to the speakers around the armory, and a loud BONG was heard. At each BONG, one of the 48 lights went out, and the game ended when the Armory was in complete darkness…” (image, text quoted from Media Art Net)