Street Level (in production)
Street Level is a research-creation project for sidewalk accessible arcade-format videogames. Games will use Microsoft’s Kinect motion tracking peripheral through vacant storefront windows, with games playing on projectors or large-scale monitors inside.
Street Level (in production)
Street Level is a research-creation project for sidewalk accessible arcade-format videogames. Games will use Microsoft’s Kinect motion tracking peripheral through vacant storefront windows, with games playing on projectors or large-scale monitors inside.
Cadere (in development)
“Decadence comes from the latin word cadere – which means to fall. It is the beautiful way to fall. It’s a very slow movement which has lots of beauty. It can be a kind of self-killing in a beautiful way, a tragic way.” – Victor Wynd
Cadere (in development)
“Decadence comes from the latin word cadere – which means to fall. It is the beautiful way to fall. It’s a very slow movement which has lots of beauty. It can be a kind of self-killing in a beautiful way, a tragic way.” – Victor Wynd
superHYPERCUBE (2008, 2011+)
Originally produced for GAMMA 3D in Montreal, superHYPERCUBE is a “new arcade” game using both anaglypic 3D and Kinect headtracking.
superHYPERCUBE (2008, 2011+)
Originally produced for GAMMA 3D in Montreal, superHYPERCUBE is a “new arcade” game using both anaglypic 3D and Kinect headtracking.
Grime (2010- )
Grime is a documentary videogame prototype, based on the work of reverse-graffiti artist Moose. Reverse-graffiti, or grime writing, itself not illegal, draws attention to both the pollution that defaces our environment, and the general response to (non-sanctioned) public art.
Grime (2010- )
Grime is a documentary videogame prototype, based on the work of reverse-graffiti artist Moose. Reverse-graffiti, or grime writing, itself not illegal, draws attention to both the pollution that defaces our environment, and the general response to (non-sanctioned) public art.
