Ludology
How did I miss this? Dr. Frasca’s Ludology is back online!
August 26, 2007
Death to the polygons!
You have less than 70 days.
Between now and November 1st, 2007, create a game with the smallest and/or most irregular aspect ratio you can dream up. And then on November 28th, we’re throwing a giant party for your game, in Montreal.
It is gamma 256.

Rules:
Your game’s resolution absolutely may not exceed 256×256 pixels maximum.
Your game must run on Windows XP and use an xbox360 controller.
Deadline: November 1st, 2007
August 23, 2007
Break in the pain: Summer update!
This summer update courtesy of Chris the Masseur:
- Many months ago, spent a very interesting day with Ken Wark (and the Media@McGill ace team). Wark feels gamer culture picks up on larger (digital) cultural themes, and while I don’t tend to disagree, isn’t it early days to say what is and what isn’t ‘gamer culture’?
- Also in the distant past, transcribed an amazing interview I did with the women’s game collective Ludica. I had hoped to have the audio, but no dice…still, the transcript is brilliant, and ties in strongly with the first point: game culture is changing… I’d love to see it included in course links everywhere: it’s seriously an essential read (particularly if you are interested in the GDC ‘Needle and Thread’ controversy).
- Ian Bogost’s Persuasive Games buys him a ticket to the Colbert nation, where he makes an impassioned plea for boring games. I like the book better than Unit Operations (which I didn’t dislike, I just haven’t found useful), not because it has all the answers, but because it asks some of the essential questions. There are at least three debates found herein that should mark the next decade of game research (and if you write a book on them maybe you can be on TV).
- I’m working on a very top secret (although heavily leaked…perhaps too exciting) project involving Montreal as the gaming center of the universe.
- I’ve joined the game art collective Kokoromi! Hot damn…gonna get my game on… (more on that…)
August 13, 2007
Somewhere Nearby is Colossal Cave
Dennis G. Jerz presents an excellent in-depth analysis of the classic computer game “Adventure“. According to Jerz: “previous attempts to assess the significance of “Adventure” remain incomplete without access to Crowther’s original source code and Crowther’s original source cave.” Skeptical? Check it out… (via Boing Boing)
Site
© C. Poremba 2002-2008
RSS
Comments RSS