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06/18/2003 Archived Entry: "Teaching game art: from Brody to JODI"
From Brody to JODI: One of my charges over the summer is reworking the common year digital art course series, Systems of Media Representation/New Media Images, and integrating net and game art content. It's a bizarre thing to do without a canon, per se. Should I try to integrate mainstream games? Independent games? Or try to broaden the field with some artist-created games? Of course, these students are probably going to be getting more game mods than usual... In the end, I wonder if I'm just putting in my favorites, maybe a few ones other academics seem to like (never was fond of The Intruder-- Borges notwithstanding). Maybe in 10 years no one will give a second look to these games. Maybe someone else looks at what I've done, and decides those must be the games to teach. They won't even remember it was a bunch of blindfolded researchers with a bunch of darts to start. Note to game developers: want to immortalize your game with the university crowd? Start courting the game faculty now ;-)
Replies: 1 Comment
...although if you send swag, please remember this early post.
Posted by cloo @ 06/18/2003 07:26 PM EST