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Wednesday, January 24, 2007



CANADIAN PREMIERE. It's on the internet, so it must be true: we're bringing 8 BIT: A documentary about art and videogames to the SAT on February 17th, 2007. Festivities start at 7pm, with a bit of 8 Bit mood-setting by Taxi Nouveau; the movie starts at 8pm, and Justin and Marcin will be on hand afterwards for a Q&A; then Taxi Nouveau is back with Doctor Doleur and a Gameboy performance at 9:30; then from 10 - 1:30 we'll have our post screening party with tobias.dj, jamie allen, Taxi Nouveau's kick ass set, and VJs FUTIL, & TIND. But all that info (and tickets, and directions and such) can be found here.

Organized by me, and Heather Kelley of the famed Kokoromi Collective, and produced by Hugues Monfroy of the famed SAT.

Sponsored by the Kokoromi Collective, Centre interuniversitaire des arts médiatiques (CIAM), Concordia Humanities Doctoral program, Montreal gameCODE, Ludiciné, Canadian Game Studies Association, and/et la Société des arts technologiques.

Posted by cloo @ 01:53 AM EST [Link]

Tuesday, January 23, 2007

Ludiciné and The Montreal GameCODE Project present:

A Montreal Game Studies Symposium:
Guitar Hero: Playing at Playing Guitar

Friday, January 26th 1-5pm
Hall Building rm 1120
Dept of Sociology and Anthropology
Concordia University
1455 de Maisonneuve Blvd. W.
Montreal, Canada

A video game does not have to tap a prevailing moral panic to engage scholarly critique. Our case in point this year is Guitar Hero (http://en.wikipedia.org/wiki/Guitar_Hero). This immensely popular game combines familiar features of digital game play, music play and fan culture to produce an intriguing new media form that challenges game studies, music studies and digital culture studies scholars to think again about issues of gameplay, interface and embodied play, performance and spectacle, player culture and game audiences, game design and markets, musicality and authenticity, sound simulation, play and the magic circle, cognition and skill, and nostalgia and cultural fantasy.

In our continued effort to develop Montreal game studies around interdisciplinary engagements with shared objects of inquiry. We announce that the Montreal Game Studies Symposium for 2007 will focus on the Guitar Hero franchise. The symposium will be held on Friday January 26th from 1-5 pm. The event will feature head-to-head competition on Guitar Hero 2 and a series of short talks and discussion from invited scholars in the Montreal area.

Everyone is invited to attend the event and no prior experience with the game is necessary. If you do play GH or GH2 and would like to participate in the symposium competition then please contact Bernard Perron (perronb@total.net) who will sign you up.

Any other questions can be directed to the organizers, Bart Simon (simonb@alcor.concordia.ca) and/or Bernard Perron (perronb@total.net).

Posted by cloo @ 01:01 PM EST [Link]

Tuesday, January 9, 2007

The Danish Artnode foundation has launched ArtPod, an online collection of video art for the iPod.

Posted by cloo @ 03:13 PM EST [Link]

I wasn't going to comment on the Super Columbine Massacre RPG! situation, as it has been heavily covered, by much better bloggers than I, here, here, here, here, and here. However, I do think it is important that Slamdance gamemakers are standing up to the decision, and ultimately for games as a legitimate art form, in this letter to Slamdance organizers. To date, the creators of Braid, everydayShooter (yay Jon!), and Flow have withdrawn their games from competition.

Obviously, this ties back to documentary games, as yet another example that games, as currently perceived, are not acceptable forms for social commentary, non-fiction subject matter, and non-trivial subjects.

Posted by cloo @ 01:35 PM EST [Link]

Thursday, January 4, 2007

Speaking of gynoids... in Seoul, robots give birth. To more robots!

Posted by cloo @ 11:32 PM EST [Link]

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