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Friday, April 29, 2005

Why photography makes good gameplay: Photography is strategic. Photography involves collecting, exploring, investigating. Photography has clear compositional rules. Photography is a twitch game. Photography relates to weaponry via conceptual metaphor: shot, a shoot, snapshot, aim, capture, fire-off, even camera shy is a play on gunshy. As such, it can easily play off the natural affordances of current game engines and frameworks.

Just some things I'm thinking about as I'm writing a paper on photography and games.

Posted by cloo @ 12:37 PM EST [Link]

Saturday, April 23, 2005

Well, that explains it...

You are .dll You are dynamic.  You are constantly in danger of bringing down the house, because you don't play well with others.

Which File Extension are You?

Posted by cloo @ 08:04 PM EST [Link]

We've confirmed our games line-up for the PoV Alternative Games exhibition. I think during the review process I had sort of moved into a more abstract, practical state concerning the exhibition games, but now that the games are set and planning for the show has begun... now I'm a bit more "how COOL is this!"

gameBar (13k image)

Blowhard
Escape from Woomera
Mindbending Software
Molleindustria (Queer Power & Orgasm Simulator)
Dyadin
Organum

Plus, unconfirmed rumours there will be a VJ performance opening, several artist talks and a "curator's choice" system for some of our personal favorites that for whatever reason could not be part of the main exhibition.

Posted by cloo @ 02:57 PM EST [Link]

Wednesday, April 20, 2005

Back on blog...I don't know what the problem has been with my website permissions over the last several months, and now everything is spontaneously working again, so I don't care!

Small travel update: I will finally be presenting "Point and Shoot" (photography in digital games) at Entermultimediale ("People who play do not make trouble!") in Prague May 9-12th, then off to Bristol for Playful Subjects, (newly updated: ooh, a debate) and a cruise around UWE, for reasons I can't yet disclose. Then several arguably holi-days in London, seeing old friends and stopping by Middlesex. Just because.

Posted by cloo @ 05:33 PM EST [Link]

Idle Thumbs' Games Beyond Games is a report on the Innovation in Game Design Symposium in the Netherlands (Feb 2005), including a wonderful formulation by Ian Bogost on how games meet reality, and reality meets games in the 'documentary' game: exposing the system underlying a process based in reality (e.g. Civilization); games that refer to real events as the backdrop for a fictitious scenario (I wonder how this relates to games that include real historical artifacts like Brothers in Arms); and my personal favorite, games that tell a specific story using a system (e.g. Waco Resurrection, and possibly Escape from Woomera?) Ian puts forth these categories for 'historical' works, but I would argue a documentary does not have to be historical-- in fact, some of my favorite docs are social activist or character driven works.

This is great to find as I start to think about whether there is in fact such thing as a documentary game, and if so, what are the potential strengths and limitations of the genre, and what are the social responsibilities inherent therein.

Posted by cloo @ 05:14 PM EST [Link]

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