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Sunday, October 27, 2002

If you are looking for an intelligent study on MMORPG Addiction: Ariadne, Understanding MMORPG Addiction (Nick Yee, July 2002). Please note my issue with the CBC report is not to dispute online game addiction, but on the degredation of mainstream journalism to openly biased, alarmist news-entertainment.

Posted by cloo @ 06:21 PM EST [Link]

Friday, October 25, 2002

Videogames will eat your children

I'm repeatedly suckered into turning on the TV, even though it seems I'm dumber for every show I watch. One of the saddest pieces I was lured into watching this week was CBCs embarassing "investigative report" on Everquest. Talk about thinkful! From dredging up some poor greiving mother desparately attempting to make some sense of the tragic suicide of her depressed son, to getting a scientist to claim on TV that completing a challenge in Everquest releases dopamine in the brain. Oh god, just like drug addiction! I was so frightened I've now officially given up all challenges, just to be on the safe side. By the end of the month, I hope to phase out pleasure altogether.

I'd like to offer up Wendy Mesley's attempt to browbeat the Executive Director of the Canadian Digital Software Association as the lowpoint of Canadian journalism:


Wendy Mesley: Because we got this off Sony Web sites and some of the marketing material – and look at this, this is Sony material – "let Sony feed your online addiction," another here – "online games for hours of addicting game play." Here’s another one: “maintaining highly-addictive immersive and persistent gaming environments.”


Harvey Nightengale: I’m sure somebody said that, that’s what they say in their literature. I have no doubt it’s part of their marketing tool.


Wendy Mesley: But, this would suggest that Sony knows that EverQuest is addictive.


Actually, I'm glad we've set this historic precident. I will argue that the journalistic integrity of CBC's Marketplace is "depressing"-- as such, I hope to be compensated for any medical costs incurred in treating any future clinical depression.


Posted by cloo @ 02:28 PM EST [Link]

Friday, October 11, 2002

Camille Baker and I are reworking the material from our wiRX project so we can submit the site to CFPs, conferences and such. We're developing abstracts, and if we get any hits, we'll rework the content into papers. It's too good to see languish!

What is wiRX you ask? Web Influences for Research Xchanges. Or Wired Inspirations for Research Xperiences. Essentially looking at tools and models from successful tool and content building collaborative communities online (like weblogs), and seeing what might inform building a research-based collaborative community.

Posted by cloo @ 09:55 PM EST [Link]

Wednesday, October 2, 2002

Narrative Immersive Constructionist/Collaborative Environments (I just like the sound of that). Although I do need a place to put this paper so its easy to retrieve for later-- bringing together narrativity with constructionism, although I'd like to see this not for children's learning, but for creating interesting, challenging interactive spaces.

A scratch space. Now that's the next project. Just finished the last one, which was using a modified version of greymatter to add categories to my Agency bibliography.

Posted by cloo @ 09:12 PM EST [Link]

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