Gabriele Ferri. Documentary, drama or computer game? A semiotic and procedural analysis of “Bow Street Runner” FROG 2008
Bogost, Ian & Cindy Poremba. “Can Games get Real? A Closer Look at ‘Documentary’ Digital Games.” Games Without Frontiers - War Without Tears. Computer Games as a Sociocultural Phenomenon. Ed. Andreas Jahn-Sudmann and Ralf Stockman. Basingstoke: Palgrave Macmillan (January 2008). (*Written 2005)
AnyMedia Documentary Course@IDFA2007 Klaas Kuitenbrouwer, Nov 2007
Rejack, Brian (2007). Toward a virtual reenactment of history: Video games and the recreation of the past. Rethinking History, 11 (3), 411-425.
Schut, Kevin. Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History Games and Culture, Vol. 2, No. 3, 213-235 (2007)
From Michael Moore to JFK Reloaded: Towards a working model of interactive documentary, Galloway, McAlpine, K.B. Harris, P. Volume: 8 | Issue: 3 January 2007
Parry, David. Simulation Fever and the Ethics of the Replayable Archive (proposal Jan 15, 2007)
also Parry, David. The Ethics of the Replayable Archive: Video Games and the Political Event.” CongressCATH, Center for Cultural Analysis, Theory and History. Bradford, United Kingdom. June 2005
Bogost, Ian. Playing Politics: Videogames for Politics, Activism, and Advocacy First Monday, special issue number 7 (September 2006)
Mathers, David. Extended Memory: Early Calculating Engines and Historical Computer Simulations Leonardo. June 2006, Vol. 39, No. 3, Pages 237-243 (pdf)
Raessens, Joost. Reality Play: Documentary Games Beyond Fact or Fiction Popular Communication 2006, Vol. 4, No. 3, Pages 213-224.
Memory Reloaded Molleindustria 01/02/06
Uricchio, William. Simulation, History and Computer Games. J. Goldstein & J. Raessens (eds.) Handbook of Computer Game Studies (MIT Press 2005)
Poremba, Cindy. Real|Unreal: Constructing Actuality in the Documentary Digital Game (doctoral research proposal 2005).
Dobson, M., Ha, D., & Ciavarro, C. From real-world data to game world experience: Social analysis methods for developing plausible & engaging learning games. Paper accepted to DIGRA 2005 International Conference. (doc)
Fullerton,Tracy. “Documentary Games: Putting the Player in the Path of History,”Playing the Past Conference, University of Florida, Gainesville (March 2005). (pdf)
Burton, Jon. News-Game Journalism: History, Current Use and Possible Futures. Australian Journal of Emerging Technology. Vol 3. No. 2 2005, pp.87-99. (pdf)
Batt, Jim. Can Games Ever be Documentary. Filter 60, July-October 2005.
Oliver, Julian. International Documentary Film Festival, Amsterdam, Netherlands. Paper on Documentary and Political Games. 2005.
Galloway, Alexander. Social Realism in Gaming. Gamestudies, Volume 4, Issue 1, November 2004. Serves as the basis for a chapter in Gaming: Essays on Algorithmic Culture
Squire, Kurt & Sasha Barab. “Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games.” Proceedings of the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press, 2004.
Aitkin, A.L. Playing at Reality: Exploring the Potential of the Digital Game as a Medium for Science Communication 2004
Waits, Todd. Documentary Gaming (unpublished article, 2004)
Brogan Bunt, ‘The Texture of Actuality: New Media Documentary – New Media. And Documentaries’, Metro Magazine, Winter 2003
Flynn, Bernadette. “Factual Hybridity: Games, Documentary and Simulated Spaces.” Media International Australia, no. 104 (Aug. 2002), 42-54.
Constructing the Concept of the “Interactive 3D Documentary”- Film, Drama, Narrative or Simulation? Hanne Dankert & Niels Erik Wille, 2000
Ochoa, A., “Simulation and Gaming: Simile or Synonym?,” Pedagogy Journal of Education, Sept. 1969, pp. 104-107. (available via JSTOR)