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Social Justification | Conceptural Justification Why these questions, now? 4 reasons to pursue this research: Games
are Media: Online
Games are Different:
Game
Studies is an Expanding Field: Questions
of Agency and Authorship: In addition, there is a great deal of interest in both player-created content (from a positive perspective) and player subversion (from a negative perspective) in online games. Both subjects relate to an interest in the agency of the game player in the game experience (and wider community of gamers). This study reveals some of the underlying cultural currents that feed these phenomenon. More generally, this research can educate people to rhetorical discourse issues, which has ethical implications and promotes critical analysis of game communication. Ideally, rhetorical strategies for analysing meta-communication in the game community can be adopted by the cultural community as a means of exploring issues that can lead to a greater social good.
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Related
Research: Gonzalo Frasca Celia Pearce Espen Aarseth Raph Koster Anne-Marie Schleiner Brody Condon Torill Mortensen For more information or to read the complete thesis proposal, please email: research at multiplayer.ca |

