Social Justification | Conceptural Justification

Advancing Game Studies
An exploration of rhetoric in player-created game artifacts carries with it an implicit need to understand the composition of the medium's communication networks, its purpose, and its interactors. As such, it will be a valuable component to our overall understanding of the medium.

Focus and assumptions
This research extends theory and discourse in several areas of game research, including game ideology , game hacks and patches, player authorship and meta-gaming. It is based on the following points and assumptions:

  • Computer games are a rhetorical medium.

  • Games are more than a simulation, more than a representational medium, more than a ludology-- it is this combination that draws attention to games in this form, over abstracted games past and/or other media forms.

  • Online game players manifest agency through the construction of artifacts, in which they are primary producers of these artifacts.

  • Computer games have distinct cultural structures that influence creation and reception of content.

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Related Research:

Gonzalo Frasca
Celia Pearce
Espen Aarseth
Raph Koster
Anne-Marie Schleiner
Brody Condon
Torill Mortensen

 

For more information or to read the complete thesis proposal, please email: research at multiplayer.ca
The Rhetoric of Player Artifacts in Online Games
 
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